Kim Swift
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Kimberly Swift (born ) is an American video game designer best known for her work at
Valve A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or slurries) by opening, closing, or partially obstructing various passageways. Valves are technically fittings ...
with games such as ''
Portal Portal often refers to: * Portal (architecture), an opening in a wall of a building, gate or fortification, or the extremities (ends) of a tunnel Portal may also refer to: Arts and entertainment Gaming * ''Portal'' (series), two video games ...
'' and ''
Left 4 Dead ''Left 4 Dead'' is a 2008 first-person shooter game developed by Valve South and published by Valve. It was originally released for Microsoft Windows and Xbox 360 in November 2008 and for Mac OS X in October 2010, and is the first title in the ...
''. Swift was featured by ''Fortune'' as one of "30 Under 30" influential figures in the video game industry. She was described in ''
Mental Floss ''Mental Floss'' (stylized as ''mental_floss'') is an online magazine and its related American digital, print, and e-commerce media company focused on millennials. It is owned by Minute Media and based in New York City, United States. mentalflos ...
'' as one of the most recognized women in the industry and by ''
Wired ''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San Fra ...
'' as "an artist that will push the medium forward".


Career

A graduate of
DigiPen DigiPen Institute of Technology is a private, for-profit university in Redmond, Washington. It also has campuses in Singapore and Bilbao, Spain. DigiPen offers bachelor's and master's degree programs in Computer Science, Animation, Video Game D ...
, Kim Swift and a group of her fellow graduates developed ''
Narbacular Drop ''Narbacular Drop'' is a 2005 puzzle-platform game developed by Nuclear Monkey Software. It was the senior game project of students attending DigiPen Institute of Technology. The gameplay consists of navigating a dungeon using an innovative port ...
'', a portal-based game that was later presented to Valve, which led to
Gabe Newell Gabe Logan Newell (born November 3, 1962), nicknamed Gaben, is an American businessman and the president of the video game company Valve. Newell was born in Colorado and grew up in Davis, California. He attended Harvard University in the early ...
personally offering to hire them so that they could create the critically acclaimed game ''Portal''. Kim Swift was the leader of the Portal team as well as a level designer. She was credited along with writer
Erik Wolpaw Erik Wolpaw is an American video game writer. He and Chet Faliszek wrote the pioneering video game website Old Man Murray. He subsequently worked for game developers Double Fine Productions and Valve, and is known for his work on video games incl ...
in ''Portals
Game Developers Choice Awards The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding game developers and games. Introduced in 2001, the Game Developers Choice Awards were preceded by the Spotlight Awards, which were ...
for design, innovation, and game of the year. Besides ''Portal'', Swift has been involved in other Valve projects, most notably ''
Left 4 Dead ''Left 4 Dead'' is a 2008 first-person shooter game developed by Valve South and published by Valve. It was originally released for Microsoft Windows and Xbox 360 in November 2008 and for Mac OS X in October 2010, and is the first title in the ...
'' and its sequel, ''
Left 4 Dead 2 ''Left 4 Dead 2'' is a 2009 first-person shooter game developed and published by Valve. The sequel to Turtle Rock Studios's ''Left 4 Dead'' (2008) and the second game in the ''Left 4 Dead'' series, it was released for Microsoft Windows and Xbox ...
'', where she also played a leading role in development. In December 2009, Swift left Valve to join
Airtight Games Airtight Games was an American independent video game developer based in Redmond founded in 2004 that was made up of former members of FASA Studio, Will Vinton Studios and Microsoft, as well as several other studios. The key members included pre ...
. There, in cooperation with
Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ...
, she led the team that developed '' Quantum Conundrum'', which released in 2012. In a 2012, in an interview with ''
Wired ''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San Fra ...
'', Swift expressed the opinion that the most important impact of video games is that they are "a socially acceptable way for adults to imagine". Amazon announced in April 2014 that they had brought Swift in to help build games in their internal studio. Swift described her role as senior designer for as yet undisclosed projects. In January 2017,
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
announced they have hired Swift as a design director within their
Motive Studios Motive Studio (also known as EA Motive and Motive) is a Canadian video game developer and studio of Electronic Arts (EA) based in Montreal. History Motive Studio was founded within Electronic Arts (EA) by Jade Raymond, a former Ubisoft exec ...
, who developed '' Star Wars Battlefront II''. Swift had been part of the
Google Stadia Stadia is a cloud gaming service developed and operated by Google. Known in development as Project Stream, the service debuted through a closed beta in October 2018, and publicly launched in November 2019. The service was to compete with Sony' ...
internal development studio, Stadia Games & Entertainment, as a game design director, until Google closed down the studio in February 2021. By June 2021, Swift had been hired by
Xbox Game Studios Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher and part of the Microsoft Gaming division based in Redmond, Washington. It was established in March 2000, ...
Publishing as the senior director of cloud gaming. She helmed efforts within the division to provide cloud-native support for games that help to offload parts of processing from a user's own system, such as complex multiplayer portions of a game. Swift hosted the 20th Game Developers Choice Awards ceremony on March 18, 2020.


Summary & Impact

Kimberly Swift knew that she wanted to make video games junior year of high school. She was introduced to DigiPen by her dad who suggested she apply for the Real Time Interactive Simulation (RTIS) program which required a good math and science background. Kimberly Swift attended DigiPen Institute of Technology where she worked on a portal-based game called Narbacular Drop. Swift’s final team for Narbacular Drop consisted of Jeep, Garret, Dave, and artists Realm, Paul, and Scott. In the meantime, Swift was interviewing for a job with Crystal Dynamics. Yet, when this game was presented to Valve, an American video game developer, publisher, and digital distribution company, Kim Swift was hired to both lead the Portal team and be a level designer. Kim developed an exemplary level design for Portal which required many repetitions of Design-Test-Iterate and playtesting. Her game was featured in Best Of The Decade list. She received Game Developers Choice Awards for design, innovation, and game of the year with her colleague writer Erik Wolpaw. Swift continued to lead development for various projects at Valve such as Left 4 Dead, Left 4 Dead 2, etc. After, Swift decided to change companies and joined Airtight Games, an American independent video game developer. She utilized the higher position at Airtight Games relative to her position at Valve to lead more development efforts aimed towards a more diverse audience. At Airtight Games, she led the development of Quantum Conundrum. In April 2014, Swift was hired by Amazon Game studios. Following January 2017, Electronic Arts recruited Swift as the director of design for their Motive Studio. At Electronic Arts, she helped develop Star Wars Battlefront II. From there, Swift had also taken part in Google Stadia internal development studio as the director of game design. In June 2021, Xbox Game Studios Publishing hired Swift as the senior director of cloud gaming. Swift is known for her innovations in the American video game industry. Her most notable works are games such as Left 4 Dead, Quantum Conundrum, and Portal, a puzzle video game. While many game creators want video games to be more than just games but rather a work of art, Swift acknowledges this idea but dismisses it with a rather interesting categorization. Instead, Swift sternly categorizes her video game creations as “toys” rather than art. In an interview conducted by Wired, Swift emphasizes that she feels video games seem to be limited to certain people or stereotypes. She rather refers to video games as toys because they allow anyone, even adults, to use their imagination when playing. Swift says “They allow us to be a kid again. What’s great about games, in particular, is that it’s a socially acceptable way for adults to imagine.” Focusing specifically on her creation of Portal, Swift intends for the end user to venture through a fantasy which encourages older generations to use their imaginations and essentially openly “play with toys.” Swift’s development of Portal communicated to game developers that games with high-production values, a few cool ideas, and higher price points can still succeed. As the lead designer, Kim utilized the both power of narratives and fascinating extra-dimensional passage features to engage her audience. Portal ended up selling over 4 million copies at retail, not including digital sales. The Museum of Modern Art selected Portal as one of the fourteen games to be included in their permanent collection. Swift was immediately recognized in Forbes 30 Under 30 for her amazing designs and game development. In her interview with John Walker in Eurogamer, Swift highlights her goal: “games seem to be split into two categories, either they're kids' games and have a low production bar and don't have a lot there for adults to have fun with. Or they're a big-budget game with a lot of substance but a lot of violence that isn't appropriate for kids. I think there's a happy medium in between where there's a little bit of something for everyone, like a good Pixar film. I definitely hope to try to make games that are more accessible to a broader audience.” Her innovations are still in use. Though some games may not be as popular as others, many still stay in the hearts of gamers. Portal is one of her most celebrated game of the last decade. Her concepts and tested ideas provide a template for possible future video game developments.


Games

* ''
Narbacular Drop ''Narbacular Drop'' is a 2005 puzzle-platform game developed by Nuclear Monkey Software. It was the senior game project of students attending DigiPen Institute of Technology. The gameplay consists of navigating a dungeon using an innovative port ...
'' (2005) * '' Half-Life 2: Episode One'' (2006) * ''
Portal Portal often refers to: * Portal (architecture), an opening in a wall of a building, gate or fortification, or the extremities (ends) of a tunnel Portal may also refer to: Arts and entertainment Gaming * ''Portal'' (series), two video games ...
'' (2007) * '' Half-Life 2: Episode Two'' (2007) * '' Portal: Still Alive'' (2008) * ''
Left 4 Dead ''Left 4 Dead'' is a 2008 first-person shooter game developed by Valve South and published by Valve. It was originally released for Microsoft Windows and Xbox 360 in November 2008 and for Mac OS X in October 2010, and is the first title in the ...
'' (2008) * ''
Left 4 Dead 2 ''Left 4 Dead 2'' is a 2009 first-person shooter game developed and published by Valve. The sequel to Turtle Rock Studios's ''Left 4 Dead'' (2008) and the second game in the ''Left 4 Dead'' series, it was released for Microsoft Windows and Xbox ...
'' (2009) * '' Quantum Conundrum'' (2012) * ''PIXLD'' (2012) * ''
Soul Fjord ''Soul Fjord'' is a hybrid roguelike rhythm game developed by Airtight Games for the Ouya games console. The game is designed to be a mixture of Norse mythology Norse, Nordic, or Scandinavian mythology is the body of myths belonging to ...
'' (2014) * '' Star Wars Battlefront II'' (2017)


References

1983 births Amazon (company) people American video game designers Electronic Arts employees Living people Valve Corporation people Women video game designers Place of birth missing (living people) {{videogame-bio-stub